in

Burnout 3: Takedown – 15 Explosive Facts Every Fan Should Know

Burnout 3

If you’re a fan of high-speed chaos, car crashes, and arcade-style racing madness, chances are you’ve played—or at least heard of—Burnout 3: Takedown. Released in 2004 by Criterion Games, this legendary entry in the Burnout franchise redefined racing games by putting destruction front and center.

Let’s hit the boost and crash into some of the most explosive facts about Burnout 3: Takedown that even hardcore fans might not know!


1. 🔥 The “Takedown” Mechanic Was Brand New

Before Burnout 3, the series focused more on speed and crashing into traffic. But Takedown introduced aggressive vehicular combat—encouraging players to slam rivals into walls, barriers, or oncoming traffic. It became the game’s signature move.


2. 🎵 The Soundtrack Was a Pop-Punk Time Capsule

The game featured 40+ songs from early 2000s punk and alt-rock bands like Fall Out Boy, Jimmy Eat World, The Von Bondies, and Yellowcard. If you grew up during this era, the soundtrack hits just as hard as the crashes.


3. 🚗 67 Playable Vehicles

From Muscle Cars to Supercars and even Heavy Trucks, Burnout 3 had over 60 vehicles, each with unique handling and crash physics. You had to unlock most by progressing in World Tour mode.


4. 💣 Crash Mode Was a Fan Favorite

One of the most addictive modes, Crash Mode, dropped players into intersections to cause maximum destruction. You could earn medals based on how much financial damage you caused—sometimes topping millions of dollars in a single pile-up.


5. 🧠 Crashbreakers Made You Explode on Command

After launching your car into a pile-up, you could detonate a Crashbreaker, sending your wrecked car flying again in slow-motion, letting you cause even more chaos.


6. 🗺️ 173 Events Across 10 Locations

The game’s World Tour Mode spanned cities like Silver Lake, Downtown, and Tropical Drive. Each location had varied tracks, shortcuts, and traffic patterns.


7. 📈 Burnout 3 Got a 94/100 on Metacritic

It was critically acclaimed, winning GameSpot’s Game of the Year in 2004 and receiving praise for its gameplay, graphics, and multiplayer fun.


8. 🎮 Online Multiplayer Was Ahead of Its Time

Players on the original PlayStation 2 (with Network Adapter) or Xbox Live could race and crash online—something relatively rare in console games in 2004.


9. 🎙️ DJ Stryker Was the In-Game Announcer

Love him or hate him, DJ Stryker from EA TRAX Radio was constantly in your ear during World Tour mode, hyping up your takedowns and music tracks.


10. 🚧 Real-World Brands Were Removed

Earlier development builds included real-world traffic signs and branding, but due to licensing issues, these were swapped out with fictional assets in the final game.


11. 🧠 Smart Traffic AI

The game used surprisingly smart AI: traffic wouldn’t react to your car until the last moment, mimicking real-world driver panic and giving you just enough time to crash into them spectacularly.


12. 🏁 Each Takedown Had a Name

From “Psyche-Out Takedown” to “Vertical Takedown” (slamming someone off a ramp), the game rewarded creativity in destruction by naming every unique crash type.


13. 🧱 You Could Use Your Wrecked Car as a Weapon

Even after crashing out in a race, your wreckage could still take out opponents, earning you Aftertouch Takedowns. You had a few seconds of slow-mo control to steer your destruction.


14. 🌍 No Open World—But You Didn’t Need It

Unlike today’s sprawling sandbox racers, Burnout 3 kept things fast and focused with event-based track design. This allowed for polished, tight, high-speed roads perfect for high-stakes action.


15. 💾 You Can Still Play It Today (Sort of)

Although the game isn’t available on modern consoles, fans still hunt for original Xbox or PS2 discs—and it’s playable on Xbox 360 (backward compatibility). It’s still one of the most beloved entries in the series.


Final Thoughts

Burnout 3: Takedown wasn’t just a racing game—it was a chaotic, metal-twisting, nitro-fueled thrill ride that redefined what arcade racing could be. With unforgettable crash physics, a killer soundtrack, and heart-pounding speed, it remains a fan favorite to this day.

Still got your old copy? Dust off that controller, hit the boost, and aim for the next Takedown!

Written by ugur

Ugur is an editor and writer at Need Some Fun (NSF News), covering world news, history, archaeology, cultural heritage, science, entertainment, travel, animals, health, and games. He delivers well-researched and credible stories to inform and entertain readers worldwide. Contact: [email protected]